Mood
From Glitch Strategy
In Glitch, Mood, one of the four character Metabolics, is a measure of your happiness (designated by the color-changing smiley face in the top left hand corner of the game screen). Many tasks, such as petting trees, will cost energy but increase your mood. If you drop below a certain level of mood, you will gain less imagination for actions with an imagination reward. You will also burn more energy when doing tasks.
Mood is replenished completely at the beginning of each game day, and can be replenished incrementally by consuming drinks, caressing emblems, or through meditation.
Contents |
Mood and iMG
Whenever you gain imagination, other than through badges and quest completion, the amount of imagination gained is modified by your current mood. Each action, quoin or other source of imagination has a base value, the final amount of imagination gained is the based value times a modifier determined by your current mood as a percentage of your total mood. You can quickly determine how much imagination you will get for actions by looking at the happy or sad face icon that indicates your mood.
| Current Mood | Face | iMG Earned |
|---|---|---|
| Less then 10% of total mood | Red, open-mouthed frown, eyes are closed | No iMG is earned |
| 10% to less than 20% of total mood | Red, open-mouthed frown, eyes are open | 50% of base iMG |
| 20% to less than 50% of total mood | Orange or yellow, closed-mouth frown or "Oh" shaped mouth | 75% of base iMG |
| 50% to less than 70% of total mood | Yellow to green, flat line mouth or small smile | 90% of base iMG |
| 70% to less than 80% of total mood | Green, big closed-mouth smile | 100% of base iMG |
| 80% to less than 90% of total mood | Green, open-mouthed smile, eyes open | 110% of base iMG |
| 90% of total mood or more | Green, open-mouthed smile, winking | 120% of base iMG |
Hints
- Butterfly Milk is a great mood booster - when drunk, it rewards 6 mood per bottle and has a stack size of 80, meaning 480 mood per inventory slot. Sniffing is even more effective, giving you 12 mood, but it only works when your mood is dangerously low and you can sniff just one Butterfly Milk at a time.
- Squeezing Chickens is a great way to raise your mood as every time you squeeze a chicken you get 2 mood. If you have Animal Kinship VI, you can squeeze 5 times per chicken so each chicken gives you 10 mood!
Drinking to gain Mood
| Drink | Stack size | Mood boost | Max Mood per stack | Buff | Notes |
|---|---|---|---|---|---|
| Beer | 24 | 3 | 72 | Buzzed | Overall, gives +18 Mood and -35 Energy. |
| Bubble Tea | 24 | 30 | 720 | Bubble-Enhanced Meditation | Also gives +10 Energy and +10 iMG. |
| Butterfly Milk | 80 | 6 | 480 | Can also be sniffed to gain +12 mood. | |
| Carrot Margarita | 24 | 10 | 240 | Carrot Zing | Overall, gives +36 Energy and +38 Mood. |
| Cloud 11 Smoothie | 24 | 5 | 120 | Sky Cruisin' | Overall, gives +45 Mood. |
| Cloudberry Daiquiri | 24 | 15 | 360 | Floating on a Cloud | Overall, gives +10 Energy, +60 Mood and +23 iMG. |
| Coffee | 24 | 2 | 48 | Caffeine Buzz | Overall, gives +12 Mood. |
| Cosma-politan | 24 | 20 | 480 | Sophisticated Feeling | Overall, gives +5 Energy and +80 Mood. |
| Crabato Juice | 24 | 20 | 480 | Crab State of Mind | |
| Creamy Martini | 24 | 25 | 600 | Also gives +10 Energy and +6 iMG. | |
| Earthshaker | 24 | 10 | 240 | Impervious Miner | Also gives +30 Energy and +8 iMG. |
| Exotic Juice | 24 | 20 | 480 | Pleasant Equilibrium | Also gives +10 Energy and +6 iMG. |
| Flaming Humbaba | 24 | 5 | 120 | Flaming Grinder | Also gives +20 Energy and +2 iMG. |
| Fruity Juice | 24 | 20 | 480 | ||
| Gurly Drink | 24 | 30 | 720 | Easy Animalia | Also gives +5 Energy and +12 iMG. |
| Hooch | 24 | 5 | 120 | Smashed then Hungover | Overall, gives -12 Energy and +7 Mood. |
| Mabbish Coffee | 24 | 10 | 240 | Caffeine Buzz | Overall, gives +5 Energy and +20 Mood. |
| Mega Healthy Veggie Juice | 24 | 10 | 240 | Also gives +20 Energy and +6 iMG. | |
| Orange Juice | 24 | 20 | 480 | Also gives +15 Energy. | |
| Pumpkin Ale | 5 | 50 | 250 | Moonwalk | |
| Savory Smoothie | 24 | 10 | 240 | Savoring Experience | Restores mood depending on current mood. Gives 10 mood, then gives 8 ticks of 5% of current mood. For example, if you had 400 mood when you drank this, you would go to 410, then the first tick would restore 21 mood, the second 22, and so on for a total of 208 mood. If you had 1400 mood when you drank it, it would restore a total of 685 mood. |
| Slow Gin Fizz | 24 | 10 | 240 | Slow Gin | Overall, gives +10 Energy and +60 Mood. |
| Spicy Grog | 24 | 30 | 720 | Also gives +5 Energy and +4 iMG. |
When creating drinks, consider the energy cost of making it and the ease at which the ingredients can be obtained. Some drinks require more varied ingredients than others and offer less of a mood boost. Also, wait until the buff from the current drink has expired before drinking another.